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Showing posts from May, 2011

TimeCube 2.0 Beta Release!

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Above pic: From Version 1.0, included since I cannot get a good photo from emulator of game play Why? Cause every old man needs freaking laser eyes This is my first full game. I have designed all the graphics, composed all the music (LMMS), written the image parsing, etc, while using just the GU and building my own engine from the ground up. Due to this, I may not have as many crazy features as if I used a pre-built engine I had released TimeCube just previous to learning about the competition, so I used this as an excuse to add quite a few features: Additions in this version Adhoc Multi-player Particle Engine (yes blocks spark and create fun effects!) A new Font engine Old man effects Ominous Voice samples New menu Graphics New paused Graphics New Backgrounds New Goofy Gene Ray quotes  The single player is fun... but the MultiPlayer is where it's at! The Multiplayer addition was obviously the most challenging addition... I think you will also find it is the most

TimeCube the Game Multiplayer is almost here...

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Working out the kinks and adding Adoc Multiplayer.  Should be all set for the 2011 PSP Genesis Competition . Will be very competitive, similar to Bust-A-Move. Adding new Backgrounds More fun Sounds and effects