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Showing posts from March, 2012

Development on Android NDK using VIM and CGDB

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Android representing Vim Using Vim to program Native Android code (NDK). You've likely found this page since you're like me, a vim editor advocate that loves the productive features of vim and are getting into Android programming, but maybe you aren't quite sure how to get started.  I don't really find much benefit in using IDE's for C/C++ game development since many times I am making custom make targets to create assets or other such customization that are painful or not possible in IDEs.  Also, let's face it, vim and emacs (while haters call old and dated) have features that aren't accessible in other editors at all or without buggy plugins etc. Here I will document my findings and how I am currently using vim / ctags /cgdb and the typical jdk to develop an Android game.  I will assume you have both the latest Android SDK and NDK installed and your environment is working correctly (also you will probably want the