Duck Typing and Interfaces in Gdscript and Kotlin: Advantages and Disadvantages
Hey all,
I'm sure you've heard the term "Duck Typing" thrown around in regards to Godot's gdscript. In this video I present a simple explanation of what it means and how flexible and powerful it is.
I also do a quick comparison to other programming analogous programming concepts such as programming to Interfaces (Kotlin), and the advantages and disadvantage of using each.
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