Godot Tutorial: How to read all files in EVERY sub directory (Breadth/Depth first Search)
Godot Tutorial: How to read all files in EVERY sub directory (Breadth/Depth first Search)
Hey all,
So I was thinking of writing some automated smoke tests in Godot for a project I'm working on and I realized, I don't think I've ever done directory I/O in Godot.
- The tools is so well integrated that I've never really had to mess with it yet.
- I'm willing to bet many of you guys haven't either.
- Don't worry it's easy, lets get into it.
You'll learn:
- How to read all files in a directory to process however you'd like
- How to use Depth First Search
- How to use Breadth First Search
- The order that both search styles will traverse a tree
Code From Tutorial:
How to use:
- Create a "Node" type of Godot Node
- Note in Video I used Node2D which is OK, but slighly better to use plain Node since no 2D coords etc are needed
- Attach this script to that Node:
https://gist.github.com/Razzlegames/28dcb74bae01a41843276b7a0252272e
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