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Showing posts from October, 2019

Automatically export your Godot project using Gitlab CI pipelines!

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Hey all! This is Tutorial about setting up a basic Continuous Integration Pipeline in GitLab In this video I'll: - Explain how a basic pipeline works for automating your development work - Create a Gitlab pipeline CI - To automatically create exports for all platforms - This will happen everytime you update your release branch (and you're ready to release a new version of your game) - Talk about how to extend this pipeline for automated testing - Show real world working examples of how you can use this in a team environment Please let me know any clarifications, questions or comments :)

Duck Typing and Interfaces in Gdscript and Kotlin: Advantages and Disadvantages

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Hey all, I'm sure you've heard the term "Duck Typing" thrown around in regards to Godot's gdscript. In this video I present a simple explanation of what it means and how flexible and powerful it is. I also do a quick comparison to other programming analogous programming concepts such as programming to Interfaces (Kotlin), and the advantages and disadvantage of using each.